Light vs. Heavy Game Systems: Finding the Right Fit for Your Table

Before we dive in, let me start with my usual disclaimer: running and playing games is all about having fun. Do what you and your players enjoy, no matter what anyone else says. If your group loves spending twenty minutes calculating heat based on location, loadout, and the number of heat sinks your mecha has—go […]

Rewarding Your Players: Beyond Gold and Magic Items

Rewarding Your Players When I first sat down to write this, I was planning to focus mostly on magic items and specialty gear—how to hand them out and keep things balanced. But the more I thought about it, the more I realized that I reward my players all the time in ways that aren’t always […]

Failure, Success, and Consequences

As a storyteller, you want your players to succeed. You want them to experience the full story, defeat the villain, claim the prize, and save innocent lives that would have been lost without their intervention. But if the journey is too easy, players become passive observers rather than active participants. Hardship, adversity, and meaningful choices […]