“You’re Gonna Need a Bigger Boat”: Encounter Design and the Art of Judging Power in TTRPGs

Every year, like clockwork, I rewatch Jaws. It’s a ritual—part nostalgia, part admiration for Spielberg’s mastery. And this year, in honor of its 30th anniversary, I found myself inspired not just by the film’s suspense, but by something far more gameable: that iconic moment when the shark fully breaches the surface for the first time. […]